Exodus Emulation Platform

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166 votes Vote

Emulate the Sega Game Gear

In addition to the Sega Master System, it'd be really nice to have support for the Sega Game Gear hardware, including gear-to-gear and perhaps Master Gear functionality.
KingOfChaos, 24.04.2013, 07:53
3 comments
161 votes Vote

Emulate the Sega Master System

It would be nice to add support for the Sega Master System hardware. Most of the required devices already exist as part of the Mega Drive emulation. With some adjustments, the Master System could be supported too.
Nemesis1207, 23.04.2013, 17:45
7 comments
160 votes Vote

Emulate the Sega Saturn/STV

Use the emulation platform provided by Exodus to provide a cycle-accurate emulation of the Sega Saturn console hardware, and the related Sega STV arcade hardware.
Nemesis1207, 23.04.2013, 17:41
1 comment
160 votes Vote

Add 32x Support

Currently, only the base Mega Drive/Genesis system is supported. Full support for the 32x addon would be a very powerful addition.
Nemesis1207, 23.04.2013, 17:28
1 comment
158 votes Vote

Add MegaCD Support

Currently, only the base Mega Drive/Genesis system is supported. Full support for the MegaCD addon would be a very powerful addition.
Nemesis1207, 23.04.2013, 17:28
0 comments
155 votes Vote

Emulate the Sega Dreamcast/Naomi

Use the emulation platform provided by Exodus to provide a cycle-accurate emulation of the Sega Dreamcast console hardware, and the related Sega Naomi arcade hardware.
Nemesis1207, 23.04.2013, 17:41
0 comments
85 votes Vote

Emulate the Sega SC-3000/SF-7000

Emulating the Sega SC-3000 (and, by extension, the unreleased SC-5000) with the SF-7000 FDC board will require not much extra programming, as most of the emulation for at least the sound (TI 3-voice PSG), CPU (Z80 processor) and others would...
No Name, 27.04.2013, 16:12
0 comments
79 votes Vote

Emulate the Sega Pico

Since there's already Mega Drive/Genesis support, might as well support the Sega Pico hardware with mouse/touch support for the pen input.
KingOfChaos, 24.04.2013, 08:12
0 comments
73 votes Vote

Emulate SEGA LD/Pioneer LaserActive

Emulate the SEGA LD/Pioneer LaserActive hardware. It is probably the most obscure system add-on and currently the least known to the general public. I propose this hardware configuration simply because it currently has the least support of any...
Gen89, 25.04.2013, 11:12
2 comments
55 votes Vote

Pro Action Replay/Game Genie patch code support

Exodus currently doesn't support PAR/GG codes. An extension to add support for cheat codes in this format would be handy.
Nemesis1207, 23.04.2013, 17:27
3 comments
49 votes Vote

Load ROM files directly from .7z/.rar archives

Currently, ROM files can only be loaded directly from zip archives. It would be handy to allow ROM files to be loaded directly from 7z and rar archive formats too.
Nemesis1207, 23.04.2013, 17:26
3 comments
45 votes Vote

Add options for change PSG Volume and VDP Mode

1) VDP modes: NTSC, PAL, AUTO 2) PSG volume adjust: 0.00 / 5.00 3) PSG Noise Boost It very important for Mega Drive clone emulation or some specific console versions.
Response from the site administrator
Nemesis1207, 24.05.2013
I'm planning to include these features in the next release
Sasha, 04.05.2013, 08:35
0 comments
42 votes Vote

Genesis - High Resolution for interlaced mode 2

Add high resolution rendering for game using interlaced mode 2 (sonic 2 for example).
micky72, 04.05.2013, 21:08
0 comments
40 votes Vote

Emulate YM2612 distorsion

It would be nice to emulate the filtering characteristics of the sony audio amplifier IC, as well as the distorsion from the cheaper 9-bit DAC used in the YM2612.
Oerg866, 03.05.2013, 13:49
0 comments
38 votes Vote

Add lightgun support

Lightgun support currently doesn't exist for the Mega Drive. It would be handy to be able to support lightgun input, with the mouse acting as the input device.
Nemesis1207, 23.04.2013, 17:43
0 comments
37 votes Vote

Add a Logic Analyzer debug feature

A very powerful addition to the debugging features currently provided would be a logic analyzer, which can record and show the history and timing of all interaction between devices through line, port, and memory mappings. Similar to a real logic...
Nemesis1207, 23.04.2013, 17:40
1 comment
35 votes Vote

Support Libretro API for cross-platform porting

Libretro is an API for exposing core emulator functions (video/audio/input/serialization) so that an emulator may be easily ported through cross-platform frontends such as RetroArch. The following emulators already have mainline support for...
clobber, 24.04.2013, 05:00
0 comments
35 votes Vote

Port to Linux

I imagine that this will naturally come after the source release, but it would be awesome if this could be ported to Linux and packaged in RPM and/or DEB formats. The difficulty of this will of course depend on how much Windows specific code...
Luke Benstead, 24.05.2013, 02:41
0 comments
33 votes Vote

Step back in debugger.

It would be handy to step back, aka. reverse execution in the debugger. Don't know if that's possible on such accuracy level. Thanks!
Oerg866, 24.04.2013, 04:23
2 comments
29 votes Vote

Pro Action Replay/Game Genie code searching/creation support

If/when Exodus supports Game Genie and Pro Action Replay codes, the system should be expanded to support cheat searching and creation as well. Currently I'm thinking any type of cheat searching feature should meet the following criteria; 1)...
KingOfChaos, 27.04.2013, 08:28
0 comments
19 votes Vote

Add ability to emulate the Mask of Destiny Cable

In my research in the past, I have created some nice PC MD communication code using the MoD Cable to connect the MD's 2nd controller port to the PC. My goal is to make a game, that uses this functionality to enable online play. This feature...
Oerg866, 29.04.2013, 02:01
0 comments
17 votes Vote

GDB compatible debugging

Allow Exodus to interact with GDB GNU tools so we can do live debugging from our development environnement as Code::Block or Eclipse :)
Stef, 28.04.2013, 21:43
2 comments
15 votes Vote

Built in generic platform video recording

Recording the output audio and video directly within the emulator is a very useful feature that is already present in a number of other popular emulators. Supporting it within the generic emulation platform would guarantee that every system that...
TrivialMan, 30.04.2013, 18:32
2 comments
14 votes Vote

Add relative search inside the editors windows

When I'm debugging a compression rotine, I'd like to search, for example, some text inside the Ram. So a relative search inside the Memory Editor Windows would be very usefull, because this way I don't need to dump the Ram and open it using an...
Douglas, 01.05.2013, 13:40
1 comment
14 votes Vote

Trace logging to file, toggles for registers/flags

Would like trace logging to a file to be added with toggles of what to log (i.e. which registers, cpu flags). It can help to speed up reverse engineering by being able to work backwards through executed instructions rather than figuring out...
Response from the site administrator
Nemesis1207, 24.05.2013
I'm planning to include this feature in the next release
ConHuevos, 12.05.2013, 15:53
0 comments
13 votes Vote

Add Analog Controller Support (Micomsoft XE-1AP)

Only Genesis Plus GX supports this analog protocol and it would be very interesting to be able to test the games which have support on the PC using any USB analog controller. Also, it would be very useful for hacking purposes (to add analog...
Agostinho Barone, 18.05.2013, 16:21
1 comment
11 votes Vote

Support Symbols for ASM68k and z80-asm

You could support symbol files that assemblers export to show labels etc. during debugging! :)
oerg866, 21.06.2013, 09:11
0 comments
11 votes Vote

Network play support

Let players connect over a network and play together
DL, 08.07.2013, 09:46
0 comments
9 votes Vote

Port this over to the Mac

I used to own a Windows PC, but now I don't any more. It would be a good idea if you get someone to port the emulator to the Mac, so anyone using a Mac can try it out.
Katakis, 01.05.2013, 11:47
4 comments
9 votes Vote

Emulate the "Giga Drive" used in 3DS 3D Classics

The creators of the 3D Classics: Sonic the Hedgehog on the 3DS recently discussed how they emulated Sonic the Hedgehog on the 3DS and cooked up a fictional revision of the Mega Drive in the process. Given that this "Giga Drive" is supposed to be...
TrivialMan, 04.12.2013, 13:43
0 comments

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