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Add breakpoints/NOPs from disassembler view

Sometimes I wish I could just add a quick break in an upcoming line in the disassembler view. It'd be nice to be able to add breakpoints from the disassembler view while a game is running. If one wanted to make the breakpoint itself more elaborate, they could do it from the breakpoint window.

ehw, 06.11.2015, 11:35
Idea status: under consideration

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